Provided 3D Prop and Environment Content on a short term contract with a team of 6-7 people for the game Risen 2 in 2011.
Work included 3D Modelling, Sculpting, Texturing and Baking down to the required standard of the game.
Later work included Level Geometry and Texture Work with modular as well unique environment sets to be used as base geometry in the world before population of environment assets.
Work also included hiring and management of the team in friendly liaison and co-management by Lead Artist Sascha Henrichs.