I designed the majority of the Characters, Bosses, Suits, Character Variations and everything else related to characters for the video-game adaptation of WANTED by Universal Studios, WANTED: Weapons of Fate.
Occasionally, I also created concepts for Weaponry, Props, Turrets and Environments.
I worked closely with Creative and Art Direction to ensure we stay true to the franchise and get the right look from the movie into the game, including writing documents about character backgrounds and foundation in the universe.
Part of my job was also to ensure that the concepts would translate easily and work within a tight character production pipeline. Occasionally I provided paint-overs, reference and specific production sheets when needed.
Various credits go to the Grin Barcelona team.